10/19/2023 0 Comments Gamescom 2018 diablo 4![]() ![]() ![]() “We did most of the work a few years ago when we moved the game to PlayStation, so, by-and-large, thousands of hours have already been spent getting this right for console,” says senior producer Pete Stilwell. Impressively, Blizzard obtained this miracle almost solely through reducing the texture sizes on the art assets. If you don’t believe us, just read our hands-on impressions (you’ll just have to believe us, I guess). The lowest we saw it dip was into the mid-50s. When Blizzard decided to bring Diablo III over to Switch, the studio made a promise that it wanted to stick to 60fps as much as possible, and by-and-large it has. It’s currently over 14 GB on PC, which is almost half of the Switch’s internal memory, so Blizzard knew it would have to trim the game a bit to fit it on Nintendo’s portable system – not to mention optimize its processing power. “Some of us were playing Mario and some of us were playing Zelda, and we were kind of thinking to ourselves, ‘We’ve got a pretty good game for this.’ We all travel a lot and we were sitting on a plane and thinking, “We’ve got the perfect game for the Switch.’ So we brought the pitch to Nintendo and they said, ‘What have you guys been waiting for?’ They were pumped. “The Switch came out and we were all playing it,” says Blizzard associate producer Matthew Cederquist. In fact, Nintendo had practically been waiting for Blizzard to make the call. Nintendo worked closely with Blizzard to move Diablo III over to its portable system. If you’re excited to have Blizzard’s blockbuster lootfest on your Switch, you’re not the only one. ![]()
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